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Hands-on Godot 4 AI
Welcome!
Welcome (0:52)
Creating the Project (2:43)
Discovering Godot 4's Interface (3:18)
Setting up the Scene (6:47)
Setting up the Player
Implementing the Player Movement (25:47)
Implementing the Player Targeting System (14:15)
Creating the Projectile (14:26)
Firing the Projectile (15:23)
Creating the Enemy
Setting up the Environment (4:40)
Creating the Base Enemy (10:00)
Moving the Enemy (21:11)
Setting up the Enemy's FSM (21:35)
Implementing the Enemy AI
Implementing the Enemy Patrol State (19:23)
Implementing the Enemy Manager (8:31)
Implementing the Waypoint System (13:50)
Integrating the Waypoint with the Enemy (13:02)
Sensing the world
Creating the Sensors (11:17)
Implementing the Field of View Sensor (5:06)
Implementing the Raycast Sensor (6:45)
Putting all the Sensors Together (17:45)
AI - Final touches
Implementing the HP System (11:08)
Implementing the Attack State (17:00)
Implementing the Chase State (11:28)
Implementing the Retreat State (26:48)
Downloadables
[Download] The AI Project
Implementing the Raycast Sensor
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